1/9/2024 0 Comments Justinmind vs adobe xdIt supports cost efficiency and adjusting vision to real users’ needs. And that won't change for long.App prototyping is an important step on the way prevent a mobile app from failure. Right now, in order to do your entire UX/UI-Work you need more then just one tool. These are somewhat first-generation UI-Tools. I think, XD is not what UI Designers really need, sketch and figma either. People might want to remember that the cloud was not a feature for users, but it was an attempt to bind customers to their brand, as they were losing interface and webdesigners to other apps. What I mean by all this, is that you cannot rely on cloud features. They had all those edge tools that were ultimately useless because you couldn't do anything without them. Which becamse Edge Code, and then Brackets again. They had inspect which was a great tool for developers, they even implemented it in Brackets. And they still not offer their entire library, and if they do, they don't sync all weights or without open type features. Just remember, how long it took until we got desktop sync for typekit fonts. Sometimes, they are implemented in one app but not in another one, or they handle differently on each app. Cloud features are rolled out slowly and buggy. I personally think that's more a negative point then a positive point. So far, XD has not offered a single USP for me. I make Web Interfaces and the way I structure my Symbols is very similar to how I structure my html/css components, XD doesn't offer me this capability yet. In my opinion it depends heavily on how you structure your design system and how it translates to different media. If you do UI-design for the Web it is different then making UI-Design for iOS or Android.Īs always, it depends. learning UI/UX", those are two extremely generalized terms that mean different things and depend heavily on other factors. It really depends on what role the program plays in your pipeline and what exactly you want to produce with it. I have moved to sketch and I don't regret anything. Given I do this full time, and given the cost of Affinity Designer, I have no problem using both! However, for me, Affinity Designer feels a bit like a Photoshop cover band - it’s good, but not the real deal. It’s fast, has tons of good features, and the engineering is extremely solid. I would absolutey recommend Affinity Designer, especially to those looking to not be tied to an expensive subscription. Having said that, Affinity Designer covers a lot of Photoshop’s features well, to the point where it can open most PSDs successfully (covering all but some more esoteric adjustment layers and masking abilities). That works in a positive way (lots of good features!) and in a negative way (blatent clone of things that are bad in Adobe’s tools, very little innovation). Serif seem pretty intent on replicating Adobe’s tools. I am just curious to hear from others what they think and if they are using other software besides Sketch, like Figma or XD. It has been great for a newby like me (2yrs now) And all honesty I think I'd prefer that too. But shouldn't that be turning heads every further? What happens when they are fully launched? Sketch is defiantly the grandfather in UI design, and more than likely with continue to dominate like Adobe did with PS and AI. I know Figma and XD are TECHNICALLY still in BETA. Dare I say slow.? (FYI I have a speced out 2016 Macbook Pro) I should't have a problem running multiple art-boards. At least for me, Sketch seems slightly bloated, especially when you start adding in all these plugins. I love that.Īfter working in both Figma, and XD, I have quickly began second thinking working in Sketch full time. And most recently Ive also worked in Adobe XD. Pretty quick, and a much simpler UI to work with. I have recently dabbed my fingers in Figma (So far so. I think I was blessed to have not had to switch from another platform. Ive been using Sketch since the start of learning UI/UX.
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